This is a (very incomplete) list of things I've built. This section will grow as I add descriptions to works to make them presentable.

Conway's Game of Life

A simple implementation of the classic cellular automata, using P5.js.

Evolve a Cleaning Robot

A genetic algorithm optimizes a robot's strategy to clean a littered room. This is based on an example genetic algorithm posed in Dr. Melanie Mitchell's Complexity: A Guided Tour.

Predator/Prey Model

The populations of predators and prey can be estimated using Lotka-Volterra equations to model the interplay between birth and death rates of multiple interacting species.